Start with a square, dividing it into a 3-by-3 grid, and remove the center square; then repeat the process for each remaining square. The limiting shape (that is, the shape remaining “after” iterating the process an infinite number of times) is the Sierpinski carpet.

(Compare the generation process with the 2-D Cantor dust process and the 3-D Menger sponge process. You might also enjoy the Jerusalem square part of this Jerusalem cube page.)

Some ancient code, for what it’s worth: define a function `makehole`

that
takes the lower-left and upper-right corners of a square, and returns a list of
eight squares arranged about the center of the original square (that is, it returns
the original square with the middle ninth erased); iterate `makehole`

four times, remembering each step, giving four lists of corners; the line
starting with `Show`

makes the lists of corners into renderable
rectangles, which it then shows. It made sense at the time.

makehole[{{x0_, y0_}, {x1_, y1_}}] := With[{xr = Abs[x1 - x0], yr = Abs[y1 - y0]}, { {{x0, y0}, {x0 + xr/3, y0 + yr/3}}, {{x0, y0 + yr/3}, {x0 + xr/3, y1 - yr/3}}, {{x0, y1 - yr/3}, {x0 + xr/3, y1}}, {{x0 + xr/3, y0}, {x1 - xr/3, y0 + yr/3}}, {{x0 + xr/3, y1 - yr/3}, {x1 - xr/3, y1}}, {{x1 - xr/3, y0}, {x1, y0 + yr/3}}, {{x1 - xr/3, y0 + yr/3}, {x1, y1 - yr/3}}, {{x1 - xr/3, y1 - yr/3}, {x1, y1}} }]; Show[ GraphicsArray[ Partition[ Map[ Graphics[#, AspectRatio -> 1]&, Apply[ Rectangle, Rest@ NestList[ Flatten[ Map[ makehole, # ], 1 ]&, {{{0, 0}, {1, 1}}}, 4], {2}]], 2]]];

Designed and rendered long ago using *Mathematica* versions 2.2 and 3.0
for the Apple Macintosh.

© 1995–2024 by Robert Dickau.

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